LAST LIMBS
Last Limbs was the third and final game for my Rapid Games Prototyping unit, the prototype was made in four weeks. The brief for this game was “unknown project”, we could create anything we wanted to. I decided to set my sights high and make a third person fighting game with limb simulation. This was my first idea and coming off of FLESH GUN: ADRENALINE JUNKIE I had really started to get to grips with creating interesting mechanics with blueprints in Unreal. I set my sights high and started work.
Each limb has its own health and its own collision box, I had wanted to simulate collisions per polygon but the way I had built the system meant that would require time that I didn’t have